Sonic Mania looks, sounds, and plays like a classic Sonic title. Together with PagodaWest Games, that title, released in 2017, is Sonic Mania. Eventually, Sega finally gave him and his team the go-ahead to use this engine, originally created for Sonic fan games, to create a new, official Sonic the Hedgehog game. Around the same time, the Sega of America was producing ports of the older Sonic games using the Retro Engine by Christian Whitehead and Headcannon. With the popularity of downloadable games offered by platforms like Steam and the Xbox Live Arcade, Sega looked to the past to create a classic-style game with Sonic the Hedgehog 4, which also missed the mark for a number of reasons. The 2D series continued on the Game Boy Advance and Nintendo DS, courtesy of subcontracted developer Dimps, though for a variety of reasons, these were never as good either. ![]() Outside of assorted spinoffs, the 3D series began with Sonic Adventure on the Dreamcast, and while not all of these are awful, they’re very much different than its Genesis cousins. Despite being some of the most popular games in the Genesis, the Sonic the Hedgehog franchise really floundered after the 16-bit era, as Sega didn’t seem to know what to do with him.
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